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Heroes of Newerth Thread - Printable Version

+- (https://wuthapn.com/forums)
+-- Forum: WHAR LEWTS PLZ HALp (https://wuthapn.com/forums/forumdisplay.php?fid=3)
+--- Forum: GINERAL FORUM (https://wuthapn.com/forums/forumdisplay.php?fid=4)
+--- Thread: Heroes of Newerth Thread (/showthread.php?tid=920)

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40


Re: Heroes of Newerth Thread - Dayvd - 09-14-2009

PM me your email, and I can send you an invite. Still got like 4 left I think.


Re: Heroes of Newerth Thread - Keiku - 09-15-2009

wheres that beta key, League of Legends is pissing me off greatly


Re: Heroes of Newerth Thread - Crazy Diana - 09-17-2009

ahhahaahaha you bastards
Quote:You have been banned for the following reason:
No reason was specified.

Date the ban will be lifted: Never
on the test test forum

edit: false alarm, apparently thats what happens when you disable cookies. 2.6 is out and im not sharing the notes this time


Re: Heroes of Newerth Thread - CAN - 09-17-2009

Version 0.2.6
-------------
General:
- Server stability fixes
- Buildings now have larger health bars
- Toned down several AoE effects to clean up screen clutter:
*Thunderbringer's Lightning Rod
*Jeraziah's Sol's Blessing
*Behemoth's Shockwave
*Shaman's Storm Cloud
*Valkyrie's Call of the Valkyrie
*Pebble's Stalagmites
*Nymphora's Volatile Pod
- Brighten a couple of Succubus' effects
- Tweaked turning significantly
- Fixed movement speed and magic immunity on Predasaurs
- Tweaked the height of health bars

Items:
- Added Mana Battery to the Outpost
- Removed the Blessed Orb from the Outpost
- Changed Maliken's Sword Modes and Devourer's Decay to not give charges to Mana Battery or Power Supply
- Fixed Iron Shield to not block damage from Pollywog's Wards or Defiler's Ultimate
- Fixed Barrier Idol tooltip
- Fixed Frostwolf Skull to slow magic immune units
- Barrier Idol sound is no longer deafening
- Shieldbreaker now applies its state before damage is dealt (so the first attack deals full damage)
- Helm of the Black Legion no longer blocks damage from Spirit Ward

Heroes:

Maliken
- Fixed textures when under the effect of Possession
- Sword throw's Maim now scales with level, slowing by 20/30/40/50% (reduced from a flat 50% at all levels)
- Life Essence no longer drains mana when attacking
- Possession's cool down is now 100/80/60 seconds, changed from 90 seconds at all levels.
- The splash damage granted by possession now scales with level:
*50/75/100% Splashed in a 75 AOE
*35/50/65% Splashed in a 200 AOE
*20/25/30% Splashed in a 350 AOE
- Maliken's flame sword modes can now be toggled without breaking channeling (such as home coming stones)

Armadon
- Fixed story

Glacius
- Fixed story

Magmus
- Added a 250ms cast time to Magmus's Eruption

Nymphora
- Fixed Nymphora's Call tooltip to update to the proper channeling time
- Fixed Grace of the Nymph effect to play on the target

Predator
- Fixed the formatting in his entity file

War Beast
- War Beast's Ultimate now has no cast time

Pharaoh
- Fixed Pharaoh' stats, attack time, and casting point.

Hammerstorm
- Improved Hammer Throw speed
- Fixed Hammer Throw to have a 14 second cooldown

Andromeda
- Fixed Andromeda stun projectile speed

Wild Soul
- Changed significantly
*Bear now has an inventory from level 1
*Wild now affects both Wildsoul and BooBoo at the same time
*Bear form now grants Battle Cry at all levels of Bear Form

Arachna
- Arachna's spiderling is now easier to target and select
- Web Shot will no longer trigger charges on Power Supply or Mana Battery

Scout
- Fixed a bug preventing Electric Eyes from having their self-destruct ability

Zephyr
- Switched primary attribute to Agility
* Intelligence gain per level reduced from 3.0 to 1.9
* Agility gain per level increased from 1.8 to 2.7
- Lowered mana cost of Wind Control by 50 at all levels

Devourer
- Fixed hook to disable the target while they are traveling back to him

Demented Shaman
- Changed Demented Shaman's ultimate to set charges back to 0 if refreshed on the target

Voodoo Jester:
- Increased the speed of the initial projectile on Acid Cocktail from 600 to 650
- Decreased the speed of the bouncing projectile on Acid Cocktail from 600 to 450
- Reworked Mojo
1. Applies Good Mojo to an allied unit, Bad Mojo to an enemy unit
* Good Mojo now heals allied units in a 340 radius around the main target for 10/20/30/40 Health per second
* Bad Mojo now damages enemy units in a 340 radius around the main target for 10/20/30/40 Magic damage per second
2. Increased mana cost of Mojo from 90,110,130,150 to 110,135,160,185
3. Mojo's cool down changed from 24 seconds to 24/21/18/15 seconds


Re: Heroes of Newerth Thread - Knewt - 09-17-2009

No lich yet? dannnnng


Re: Heroes of Newerth Thread - Crazy Diana - 09-17-2009

theenx can


Re: Heroes of Newerth Thread - Archlight - 09-18-2009

now zephyr truely is a carry


Re: Heroes of Newerth Thread - Knewt - 09-18-2009

he always has been, dunno why they made him agi though. There are int carrys.


Re: Heroes of Newerth Thread - Crazy Diana - 09-18-2009

Quote:* HoNBot has changed the topic to: Thanks for your help on the beta beta. 0.1.45 is released. Patch notes here: http://forums.heroesofnewerth.com/showt ... hp?t=23000
doesnt update when i login yet though
it looks like they added a few things from the recent dota patch

edit:
Quote:- Behemoth's Heart reworked
* 2% Health Regen while out of combat. Out of combat is 10 seconds after taking enemy hero damage
* DoT damage does not count as combat damage
mmmm fountain regen


Re: Heroes of Newerth Thread - CAN - 09-19-2009

Version 0.1.46
--------------
- Fixed a few tooltips
- Fixed the towers to not be Easy Mode health in Non-Easy Mode games

Maliken
- Fixed him to actually be playable

Plague Rider
- Should no longer be a teapot if you do not play on High settings
- Fixed Extinguish so it cannot target Malphas and BooBoo
- Fixed Plague Carrier to not do AoE damage on impact
- Plague Carrier should now continue to bounce in the fog

Scout
- Fixed a bug causing Marksman Shot to deal damage equal to a percentage of current health rather than maximum health
- The bonus attacks after coming out of vanish changed from 2/3/4/5 to 1/2/3/4

Soul Reaper
- Fixed Execution so it is properly boosted by Staff of the Master- Added a popup number to Execution displaying the exact amount of damage done

Wild Soul
- Fixed so he no longer applies Wild to the entire team


I TOLD YOU IT WASNT WORKING CRAZY