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Heroes of Newerth Thread - Printable Version +- (https://wuthapn.com/forums) +-- Forum: WHAR LEWTS PLZ HALp (https://wuthapn.com/forums/forumdisplay.php?fid=3) +--- Forum: GINERAL FORUM (https://wuthapn.com/forums/forumdisplay.php?fid=4) +--- Thread: Heroes of Newerth Thread (/showthread.php?tid=920) |
Re: Heroes of Newerth Thread - Dayvd - 09-14-2009 PM me your email, and I can send you an invite. Still got like 4 left I think. Re: Heroes of Newerth Thread - Keiku - 09-15-2009 wheres that beta key, League of Legends is pissing me off greatly Re: Heroes of Newerth Thread - Crazy Diana - 09-17-2009 ahhahaahaha you bastards Quote:You have been banned for the following reason:on the test test forum edit: false alarm, apparently thats what happens when you disable cookies. 2.6 is out and im not sharing the notes this time Re: Heroes of Newerth Thread - CAN - 09-17-2009 Version 0.2.6 ------------- General: - Server stability fixes - Buildings now have larger health bars - Toned down several AoE effects to clean up screen clutter: *Thunderbringer's Lightning Rod *Jeraziah's Sol's Blessing *Behemoth's Shockwave *Shaman's Storm Cloud *Valkyrie's Call of the Valkyrie *Pebble's Stalagmites *Nymphora's Volatile Pod - Brighten a couple of Succubus' effects - Tweaked turning significantly - Fixed movement speed and magic immunity on Predasaurs - Tweaked the height of health bars Items: - Added Mana Battery to the Outpost - Removed the Blessed Orb from the Outpost - Changed Maliken's Sword Modes and Devourer's Decay to not give charges to Mana Battery or Power Supply - Fixed Iron Shield to not block damage from Pollywog's Wards or Defiler's Ultimate - Fixed Barrier Idol tooltip - Fixed Frostwolf Skull to slow magic immune units - Barrier Idol sound is no longer deafening - Shieldbreaker now applies its state before damage is dealt (so the first attack deals full damage) - Helm of the Black Legion no longer blocks damage from Spirit Ward Heroes: Maliken - Fixed textures when under the effect of Possession - Sword throw's Maim now scales with level, slowing by 20/30/40/50% (reduced from a flat 50% at all levels) - Life Essence no longer drains mana when attacking - Possession's cool down is now 100/80/60 seconds, changed from 90 seconds at all levels. - The splash damage granted by possession now scales with level: *50/75/100% Splashed in a 75 AOE *35/50/65% Splashed in a 200 AOE *20/25/30% Splashed in a 350 AOE - Maliken's flame sword modes can now be toggled without breaking channeling (such as home coming stones) Armadon - Fixed story Glacius - Fixed story Magmus - Added a 250ms cast time to Magmus's Eruption Nymphora - Fixed Nymphora's Call tooltip to update to the proper channeling time - Fixed Grace of the Nymph effect to play on the target Predator - Fixed the formatting in his entity file War Beast - War Beast's Ultimate now has no cast time Pharaoh - Fixed Pharaoh' stats, attack time, and casting point. Hammerstorm - Improved Hammer Throw speed - Fixed Hammer Throw to have a 14 second cooldown Andromeda - Fixed Andromeda stun projectile speed Wild Soul - Changed significantly *Bear now has an inventory from level 1 *Wild now affects both Wildsoul and BooBoo at the same time *Bear form now grants Battle Cry at all levels of Bear Form Arachna - Arachna's spiderling is now easier to target and select - Web Shot will no longer trigger charges on Power Supply or Mana Battery Scout - Fixed a bug preventing Electric Eyes from having their self-destruct ability Zephyr - Switched primary attribute to Agility * Intelligence gain per level reduced from 3.0 to 1.9 * Agility gain per level increased from 1.8 to 2.7 - Lowered mana cost of Wind Control by 50 at all levels Devourer - Fixed hook to disable the target while they are traveling back to him Demented Shaman - Changed Demented Shaman's ultimate to set charges back to 0 if refreshed on the target Voodoo Jester: - Increased the speed of the initial projectile on Acid Cocktail from 600 to 650 - Decreased the speed of the bouncing projectile on Acid Cocktail from 600 to 450 - Reworked Mojo 1. Applies Good Mojo to an allied unit, Bad Mojo to an enemy unit * Good Mojo now heals allied units in a 340 radius around the main target for 10/20/30/40 Health per second * Bad Mojo now damages enemy units in a 340 radius around the main target for 10/20/30/40 Magic damage per second 2. Increased mana cost of Mojo from 90,110,130,150 to 110,135,160,185 3. Mojo's cool down changed from 24 seconds to 24/21/18/15 seconds Re: Heroes of Newerth Thread - Knewt - 09-17-2009 No lich yet? dannnnng Re: Heroes of Newerth Thread - Crazy Diana - 09-17-2009 theenx can Re: Heroes of Newerth Thread - Archlight - 09-18-2009 now zephyr truely is a carry Re: Heroes of Newerth Thread - Knewt - 09-18-2009 he always has been, dunno why they made him agi though. There are int carrys. Re: Heroes of Newerth Thread - Crazy Diana - 09-18-2009 Quote:* HoNBot has changed the topic to: Thanks for your help on the beta beta. 0.1.45 is released. Patch notes here: http://forums.heroesofnewerth.com/showt ... hp?t=23000doesnt update when i login yet though it looks like they added a few things from the recent dota patch edit: Quote:- Behemoth's Heart reworkedmmmm fountain regen Re: Heroes of Newerth Thread - CAN - 09-19-2009 Version 0.1.46 -------------- - Fixed a few tooltips - Fixed the towers to not be Easy Mode health in Non-Easy Mode games Maliken - Fixed him to actually be playable Plague Rider - Should no longer be a teapot if you do not play on High settings - Fixed Extinguish so it cannot target Malphas and BooBoo - Fixed Plague Carrier to not do AoE damage on impact - Plague Carrier should now continue to bounce in the fog Scout - Fixed a bug causing Marksman Shot to deal damage equal to a percentage of current health rather than maximum health - The bonus attacks after coming out of vanish changed from 2/3/4/5 to 1/2/3/4 Soul Reaper - Fixed Execution so it is properly boosted by Staff of the Master- Added a popup number to Execution displaying the exact amount of damage done Wild Soul - Fixed so he no longer applies Wild to the entire team I TOLD YOU IT WASNT WORKING CRAZY |