10-08-2009, 02:12 AM
Looks like we get actual set bonuses this time instead of 5% crit on <Insert main spell here> and other generic shit.
Tier 10 Set Bonuses:
Death Knight
* 2 Pieces (Damage): (Updated) Your Obliterate and Scourge Strike abilities deal 10% increased damage., and your Heart Strike ability deals 7% increased damage.
* 4 Pieces (Damage): Whenever all your runes are on cooldown, you gain 3% increased damage done with weapons, spells, and abilities for the next 15 second.
* 2 Pieces (Tank): Increases the damage done by your Death and Decay ability by 20%.
* 4 Pieces (Tank): When you activate Blood Tap, you gain 12% damage reduction from all attacks for 10 seconds.
Druid
* 2 Pieces (Balance): (Updated) When you gain Clearcasting from your Omen of Clarity talent, you deal 15% additional Nature and Arcane damage for 6 seconds.
* 4 Pieces (Balance): (Updated) Your critical strikes from Starfire and Wrath cause the target languish for an additional 5% of your spell's damage over 4 seconds.
* 2 Pieces (Heal): The healing granted by your Wild Growth spell reduces 0% less over time.
* 4 Pieces (Heal): Each time your Rejuvenation spell heals a target, it has a 2% chance to jump to a new target at full duration.
* 2 Pieces (Feral): Your Swipe (Bear) and Lacerate abilities deal 20% additional damage and the cost of your Rip ability is reduced by 10 energy.
* 4 Pieces (Feral): Your Enrage ability no longer decreases your armor and instead decreases all damage taken by 12%, and the periodic damage done by your Rake ability can now be a critical strike.
Hunter
* 2 Pieces: Your Auto Shots have a 5% chance to cause you and your pet to deal 15% additional damage for until cancelled.
* 4 Pieces: (Updated) When your Viper Sting, Serpent Sting, and Wyvern Sting abilities deal damage, you have a 5% chance to gain 20% attack power for 10 seconds.
Mage
* 2 Pieces: (Updated) Your Hot Streak, Missile Barrage, and Brain Freeze talents also grant you 12% haste for 5 seconds when the effect of the talent is consumed.
* 4 Pieces: (Updated) Your Mirror Image ability also causes you to deal 18% additional damage for 30 seconds.
Paladin
* 2 Pieces (Damage): (Updated) Your melee attacks have a 40% chance to reset the cooldown on your Divine Storm ability.
* 4 Pieces (Damage): (Updated) Your Seals and Judgements deal 10% additional damage.
* 2 Pieces (Heal): The cooldown on your Divine Favor talent is reduced by 60 sec.
* 4 Pieces (Heal): Your Holy Shock spell causes the next Holy Light you cast within 10 sec to have 0.3 sec reduced cast time.
* 2 Pieces (Tank): Your Hammer of the Righteous ability deals 20% increased damage.
* 4 Pieces (Tank): When you activate Divine Plea, you gain 12% dodge for 10 seconds.
Priest
* 2 Pieces (Damage): (Updated) The critical strike chance of your Shadow Word: Pain, Devouring Plague, and Vampiric Touch spells is increased by 5%.
* 4 Pieces (Damage): (Updated) Reduces the channel duration and period of your Mind Flay spell by 0.5 seconds.
* 2 Pieces (Heal): After your Pain Suppression and Guardian Spirit talents expire on your target, they grant your target 10% increased healing received for 10 sec.
* 4 Pieces (Heal): Your Flash Heal spell has a 15% chance to reset the cooldown on your Circle of Healing and Penance Spells.
Rogue
* 2 Pieces: (Updated) Your Tricks of the Trade ability now grants you 15 energy instead of costing energy.
* 4 Pieces: (Updated) Gives your melee finishing moves a 13% chance to add 3 combo points to your target.
Shaman
* 2 Pieces (Enhancement): When you activate your Shamanistic Rage ability you also deal 12% additional damage for 15 second.
* 4 Pieces (Enhancement): Each time the beneficial effect of your Maelstrom Weapon talent reaches 5 charges, you have a 15% chance to gain 20% attack power for 10 second.
* 2 Pieces (Elemental): Your Lightning Bolt spell reduces the remaining cooldown on your Elemental Mastery talent by 1 second.
* 4 Pieces (Elemental): (Updated) The cooldown on your Lava Burst ability is reduced by 1.5 seconds.
* 2 Pieces (Heal): Your Riptide spell grants 20% spell haste for your next spellcast.
* 4 Pieces (Heal): Your Chain Heal critical strikes cause the target to heal for 25% of the healed amount.
Warlock
* 2 Pieces: (Updated) The critical strike chance of your Shadowbolt, Incinerate, Soulfire, and Corruption spells is increased by 5%.
* 4 Pieces: (Updated) Each time your Immolate and Unstable Affliction spells deal periodic damage, you have a 15% chance to gain 10% damage done by you and your pet for 10 seconds.
Warrior
* 2 Pieces (Damage): (Updated) When your Rend and Deep Wounds abilities deal damage you have a 2% chance to gain 20% attack power for 10 seconds.
* 4 Pieces (Damage): (Updated) You have a 30% chance for your Bloodsurge and Sudden Death talents to grant 2 charges of their effect instead of 1, reduce the global cooldown on Execute or Slam by 0.5 seconds, and for the duration of the effect to be increased by 100%.
* 2 Pieces (Tank): Your Shield Slam and Shockwave abilities deal 20% increased damage.
* 4 Pieces (Tank): Your Bloodrage ability no longer costs health to use, and now causes you to absorb damage equal to 20% of your maximum health.
Tier 10 Set Bonuses:
Death Knight
* 2 Pieces (Damage): (Updated) Your Obliterate and Scourge Strike abilities deal 10% increased damage., and your Heart Strike ability deals 7% increased damage.
* 4 Pieces (Damage): Whenever all your runes are on cooldown, you gain 3% increased damage done with weapons, spells, and abilities for the next 15 second.
* 2 Pieces (Tank): Increases the damage done by your Death and Decay ability by 20%.
* 4 Pieces (Tank): When you activate Blood Tap, you gain 12% damage reduction from all attacks for 10 seconds.
Druid
* 2 Pieces (Balance): (Updated) When you gain Clearcasting from your Omen of Clarity talent, you deal 15% additional Nature and Arcane damage for 6 seconds.
* 4 Pieces (Balance): (Updated) Your critical strikes from Starfire and Wrath cause the target languish for an additional 5% of your spell's damage over 4 seconds.
* 2 Pieces (Heal): The healing granted by your Wild Growth spell reduces 0% less over time.
* 4 Pieces (Heal): Each time your Rejuvenation spell heals a target, it has a 2% chance to jump to a new target at full duration.
* 2 Pieces (Feral): Your Swipe (Bear) and Lacerate abilities deal 20% additional damage and the cost of your Rip ability is reduced by 10 energy.
* 4 Pieces (Feral): Your Enrage ability no longer decreases your armor and instead decreases all damage taken by 12%, and the periodic damage done by your Rake ability can now be a critical strike.
Hunter
* 2 Pieces: Your Auto Shots have a 5% chance to cause you and your pet to deal 15% additional damage for until cancelled.
* 4 Pieces: (Updated) When your Viper Sting, Serpent Sting, and Wyvern Sting abilities deal damage, you have a 5% chance to gain 20% attack power for 10 seconds.
Mage
* 2 Pieces: (Updated) Your Hot Streak, Missile Barrage, and Brain Freeze talents also grant you 12% haste for 5 seconds when the effect of the talent is consumed.
* 4 Pieces: (Updated) Your Mirror Image ability also causes you to deal 18% additional damage for 30 seconds.
Paladin
* 2 Pieces (Damage): (Updated) Your melee attacks have a 40% chance to reset the cooldown on your Divine Storm ability.
* 4 Pieces (Damage): (Updated) Your Seals and Judgements deal 10% additional damage.
* 2 Pieces (Heal): The cooldown on your Divine Favor talent is reduced by 60 sec.
* 4 Pieces (Heal): Your Holy Shock spell causes the next Holy Light you cast within 10 sec to have 0.3 sec reduced cast time.
* 2 Pieces (Tank): Your Hammer of the Righteous ability deals 20% increased damage.
* 4 Pieces (Tank): When you activate Divine Plea, you gain 12% dodge for 10 seconds.
Priest
* 2 Pieces (Damage): (Updated) The critical strike chance of your Shadow Word: Pain, Devouring Plague, and Vampiric Touch spells is increased by 5%.
* 4 Pieces (Damage): (Updated) Reduces the channel duration and period of your Mind Flay spell by 0.5 seconds.
* 2 Pieces (Heal): After your Pain Suppression and Guardian Spirit talents expire on your target, they grant your target 10% increased healing received for 10 sec.
* 4 Pieces (Heal): Your Flash Heal spell has a 15% chance to reset the cooldown on your Circle of Healing and Penance Spells.
Rogue
* 2 Pieces: (Updated) Your Tricks of the Trade ability now grants you 15 energy instead of costing energy.
* 4 Pieces: (Updated) Gives your melee finishing moves a 13% chance to add 3 combo points to your target.
Shaman
* 2 Pieces (Enhancement): When you activate your Shamanistic Rage ability you also deal 12% additional damage for 15 second.
* 4 Pieces (Enhancement): Each time the beneficial effect of your Maelstrom Weapon talent reaches 5 charges, you have a 15% chance to gain 20% attack power for 10 second.
* 2 Pieces (Elemental): Your Lightning Bolt spell reduces the remaining cooldown on your Elemental Mastery talent by 1 second.
* 4 Pieces (Elemental): (Updated) The cooldown on your Lava Burst ability is reduced by 1.5 seconds.
* 2 Pieces (Heal): Your Riptide spell grants 20% spell haste for your next spellcast.
* 4 Pieces (Heal): Your Chain Heal critical strikes cause the target to heal for 25% of the healed amount.
Warlock
* 2 Pieces: (Updated) The critical strike chance of your Shadowbolt, Incinerate, Soulfire, and Corruption spells is increased by 5%.
* 4 Pieces: (Updated) Each time your Immolate and Unstable Affliction spells deal periodic damage, you have a 15% chance to gain 10% damage done by you and your pet for 10 seconds.
Warrior
* 2 Pieces (Damage): (Updated) When your Rend and Deep Wounds abilities deal damage you have a 2% chance to gain 20% attack power for 10 seconds.
* 4 Pieces (Damage): (Updated) You have a 30% chance for your Bloodsurge and Sudden Death talents to grant 2 charges of their effect instead of 1, reduce the global cooldown on Execute or Slam by 0.5 seconds, and for the duration of the effect to be increased by 100%.
* 2 Pieces (Tank): Your Shield Slam and Shockwave abilities deal 20% increased damage.
* 4 Pieces (Tank): Your Bloodrage ability no longer costs health to use, and now causes you to absorb damage equal to 20% of your maximum health.