08-22-2009, 09:06 AM
* Attack Power on gear is gone. Instead, some classes will get 2 AP from each point of Agi (Rogues, Hunters, Shamans, Druids), and other classes (presumably Warriors, Paladins, and Death Knights) will get 2 AP per point of Strength. Side effect: no more plate wearers stealing your gear
* Spell Power is gone. It comes from Int now.
* MP5 is gone. Spirit is the mana regen stat, and all classes that need it will get some form of Meditation. (Hunters, never fear - you don't use mana any more. More on this in a separate post.)
* Armor Penetration is gone. That one was just confusing.
* Defense is gone. Tanks are now defense-capped from talents, like Druid tanks.
* Haste now increases your rate of resource regeneration (mana, energy, rage, runes, focus).
* Block Value is gone, but blocks now mitigate a percentage of damage.
* Stamina is going to be more equal across different armor types - no more "plate HP envy."
* Spell Power is gone. It comes from Int now.
* MP5 is gone. Spirit is the mana regen stat, and all classes that need it will get some form of Meditation. (Hunters, never fear - you don't use mana any more. More on this in a separate post.)
* Armor Penetration is gone. That one was just confusing.
* Defense is gone. Tanks are now defense-capped from talents, like Druid tanks.
* Haste now increases your rate of resource regeneration (mana, energy, rage, runes, focus).
* Block Value is gone, but blocks now mitigate a percentage of damage.
* Stamina is going to be more equal across different armor types - no more "plate HP envy."