08-20-2009, 12:53 AM
some changes i had in mind:
1. Tank in the north right on the back of yogg so aoe/cleaves will hit yogg and the immortals, melee wont get parried.
2. Casters that cant damage yogg while facing yogg (everyone but afflic locks) are on adds and an = amount of melee will switch over to yogg. basically there is 1 or 2 wasted seconds of casting when they are turned around while melee can dps immediately.
melee should be full time on yogg and when they cant face him dps the adds.
3. http://www.stratfu.com/blog/2009/08/fusi...#more-1373
3 or 4 people with this addon. 1 with master 2-3 with slave most likely the taunters.
/target Marked Immortal Guardian
i couldnt find a tab target like command so you gotta get lucky or be pro on clicking.
you'll have 10 seconds to get them away
taunts go out
Star: Pewponya
Circle: Jackslammer
Diamond: fumanchuu
star<------25 yds----------circle---------25 yds------------>diamond
.................................................... |
.................................................... |
.................................................... |25 yds
.................................................... |
.................................................... |
.................................................... |
.................................................... |yogg
when empowering shadows goes out. the tanks will taunt them back
Star: feign death
Circle: Abec
Diamond: Bearalroll
at that point commence aoe wounding on fok, living bomb, blizzard, dnd mind sear etc etc etc
We only need 18,750 aoe dps on each of the targets to keep them low for 20 seconds so im thinking mages rogues dks and priests should be enough aoe.
4. Specs
Locks need to be afflic... drain soul dps will be huge
At least 1 unholy DK
please feel free to add or revise anything. let me know. obviously if the healers arent able to taunt and maintain heals that can change to plate dpsers, but id highly recommend at least 1 hunter. strat alterations and revision will occur during progression, i dont expect this to be the bible, ive basically made this up from thirdhand experience.
Warrior: dps boss
Mage: Remove curse, dps adds, AE on Shadow Beacon.
Priest: Dots on boss, Shadow dps Beacon.
Shaman: ENH dps boss/ele adds
Death Knight: aoe Ebon Plague.
Paladin: Ret dps boss
Rogue: AE fok
Hunter: Dps boss and pull Phase 3 adds.
Druid: moonkin adds/feral on boss
idk
1. Tank in the north right on the back of yogg so aoe/cleaves will hit yogg and the immortals, melee wont get parried.
2. Casters that cant damage yogg while facing yogg (everyone but afflic locks) are on adds and an = amount of melee will switch over to yogg. basically there is 1 or 2 wasted seconds of casting when they are turned around while melee can dps immediately.
melee should be full time on yogg and when they cant face him dps the adds.
3. http://www.stratfu.com/blog/2009/08/fusi...#more-1373
3 or 4 people with this addon. 1 with master 2-3 with slave most likely the taunters.
/target Marked Immortal Guardian
i couldnt find a tab target like command so you gotta get lucky or be pro on clicking.
you'll have 10 seconds to get them away
taunts go out
Star: Pewponya
Circle: Jackslammer
Diamond: fumanchuu
star<------25 yds----------circle---------25 yds------------>diamond
.................................................... |
.................................................... |
.................................................... |25 yds
.................................................... |
.................................................... |
.................................................... |
.................................................... |yogg
when empowering shadows goes out. the tanks will taunt them back
Star: feign death
Circle: Abec
Diamond: Bearalroll
at that point commence aoe wounding on fok, living bomb, blizzard, dnd mind sear etc etc etc
We only need 18,750 aoe dps on each of the targets to keep them low for 20 seconds so im thinking mages rogues dks and priests should be enough aoe.
4. Specs
Locks need to be afflic... drain soul dps will be huge
At least 1 unholy DK
please feel free to add or revise anything. let me know. obviously if the healers arent able to taunt and maintain heals that can change to plate dpsers, but id highly recommend at least 1 hunter. strat alterations and revision will occur during progression, i dont expect this to be the bible, ive basically made this up from thirdhand experience.
Warrior: dps boss
Mage: Remove curse, dps adds, AE on Shadow Beacon.
Priest: Dots on boss, Shadow dps Beacon.
Shaman: ENH dps boss/ele adds
Death Knight: aoe Ebon Plague.
Paladin: Ret dps boss
Rogue: AE fok
Hunter: Dps boss and pull Phase 3 adds.
Druid: moonkin adds/feral on boss
idk