Put two vaginas in my face and tell me I can only chose one.
Either choice winds up providing the same reward.
Ive met both vaginas before. One is old and hairy. The other young, fresh and hairless.
Something... something... highest form of flattery... nothing is original anymore... etc.
rambling wow nerd:
rift has something original (but only compared to wow), the rifts/public quests.
it'd be nice if they did copy more of wow. right now it feels a bit too much like what i imagined vanilla wow to be, ie, bad ui and laughable balance. i only got to level 28 or whatever, but the few dungeons i'm in, i see
- poor aura tracking (should be able to consolidate "stuff you care about" and "stuff you dont", default wow is better and almost adequate, but doesn't track short term manual self buffs well)
- awful raid frames (can't see buffs and debuffs at the same time? cata raid frames much improved and quite adequate, if too big)
- no threat meter (if the color around the target frame is supposed to have anything to do with threat (and i'm not sure it does), it's not doing a very good job. wow default threat meter is quite good and adequate)
- poor name plate options (can't see all nameplates, hard to target with clicking unless you are really zoomed in, good luck targetting anything with more than a few mobs. wow defaults are better but still not adequate compared to addons)
- marks (can't see marks on the target frame, which makes it hard to see if you're targetting the right thing when multiple marks are bunched up) although having 1 2 3 4 5 is much better than skull x square etc (what do you mean cc skull and burn star and then circle and then diamond?))
- awful ah interface (wow is just as bad and possibly worse here. if there's only 1 wow addon i need it's an ah addon so i can buy/vend random shit)
no addon is not a good policy, imo. a lot of people focus on boss addons and how it makes stuff too easy, but they might not distinguish between stuff you absolutely need to react ahead of time unless you want to wipe (where some sort of notification is essential, whether it's an emote or the boss doing some animation), and stuff where you react as it happens. both rift and (now) wow give you emotes on essential things, and it's perfectly feasible to raid current content in wow without boss mods unless you are trying to really push progress wrt to gear level. i feel like a lot of the ui improvements in wow were driven by features first provided by addons. addon authors throw features on the wall and see what sticks, and then blizzard can make an 80% solution (i mean that in a good way. only 80% of the feature, but with good defaults and simple/easy/good enough that anyone can use them without fiddling with 9000 options in grid).
having only 4 classes but having each be able to do anything under the sun with different specs is a good idea since you don't have to roll alts if you just want to try a different role. but from anything i've heard (and experienced, but i'm only level 28), balance is a joke, but it might be hard to fault them for it given the large amount of variations possible. it just might be the case that, while you can make whatever specs you want, minmaxers will only ever use 20% of them. this is actually something wow has done pretty well lately (at least in pve, imo), where 90% of the specs are doing within 20% damage of each other (and then lol frost/sub at the bottom).
another thing (that probably no one cares about) is that wow has tried (not very successfully) to put more gimmicks and diversions and humor in questing, where you do random stupid stuff with vehicles or suits or transformations etc. all the quests in rift are just kill x, collect y, fedex z.
it's a good enough game with a pretty decent troublefree launch (except for lolhack anyone can login as anyone else bug), but it's not better than wow in any way except for newness (in which it succeeds by being not wow) and visuals (in which it looks much better than wow). i hope they can fix enough of the ui and balance issues to make the endgame worthwhile before everyone gets tired of the newness of it all. i don't know if it's too late for them to reconsider their stance on addons though.
(there's also the issue of endgame content, which i'm not qualified to talk about since i haven't seen it, but if their top guilds are done all available content in 2 weeks and they have to buff the big bad boss with 3x hp just to have the next guild kill it quickly afterwards, you have to wonder if they have a good grasp of raid numbercrunching)
xnskzzxnvs Wrote:tldr: i thought the visuals was pretty neat.
rambling wow nerd:
rift has something original (but only compared to wow), the rifts/public quests.
it'd be nice if they did copy more of wow. right now it feels a bit too much like what i imagined vanilla wow to be, ie, bad ui and laughable balance. i only got to level 28 or whatever, but the few dungeons i'm in, i see
- poor aura tracking (should be able to consolidate "stuff you care about" and "stuff you dont", default wow is better and almost adequate, but doesn't track short term manual self buffs well)
- awful raid frames (can't see buffs and debuffs at the same time? cata raid frames much improved and quite adequate, if too big)
- no threat meter (if the color around the target frame is supposed to have anything to do with threat (and i'm not sure it does), it's not doing a very good job. wow default threat meter is quite good and adequate)
- poor name plate options (can't see all nameplates, hard to target with clicking unless you are really zoomed in, good luck targetting anything with more than a few mobs. wow defaults are better but still not adequate compared to addons)
- marks (can't see marks on the target frame, which makes it hard to see if you're targetting the right thing when multiple marks are bunched up) although having 1 2 3 4 5 is much better than skull x square etc (what do you mean cc skull and burn star and then circle and then diamond?))
- awful ah interface (wow is just as bad and possibly worse here. if there's only 1 wow addon i need it's an ah addon so i can buy/vend random shit)
no addon is not a good policy, imo. a lot of people focus on boss addons and how it makes stuff too easy, but they might not distinguish between stuff you absolutely need to react ahead of time unless you want to wipe (where some sort of notification is essential, whether it's an emote or the boss doing some animation), and stuff where you react as it happens. both rift and (now) wow give you emotes on essential things, and it's perfectly feasible to raid current content in wow without boss mods unless you are trying to really push progress wrt to gear level. i feel like a lot of the ui improvements in wow were driven by features first provided by addons. addon authors throw features on the wall and see what sticks, and then blizzard can make an 80% solution (i mean that in a good way. only 80% of the feature, but with good defaults and simple/easy/good enough that anyone can use them without fiddling with 9000 options in grid).
having only 4 classes but having each be able to do anything under the sun with different specs is a good idea since you don't have to roll alts if you just want to try a different role. but from anything i've heard (and experienced, but i'm only level 28), balance is a joke, but it might be hard to fault them for it given the large amount of variations possible. it just might be the case that, while you can make whatever specs you want, minmaxers will only ever use 20% of them. this is actually something wow has done pretty well lately (at least in pve, imo), where 90% of the specs are doing within 20% damage of each other (and then lol frost/sub at the bottom).
another thing (that probably no one cares about) is that wow has tried (not very successfully) to put more gimmicks and diversions and humor in questing, where you do random stupid stuff with vehicles or suits or transformations etc. all the quests in rift are just kill x, collect y, fedex z.
it's a good enough game with a pretty decent troublefree launch (except for lolhack anyone can login as anyone else bug), but it's not better than wow in any way except for newness (in which it succeeds by being not wow) and visuals (in which it looks much better than wow). i hope they can fix enough of the ui and balance issues to make the endgame worthwhile before everyone gets tired of the newness of it all. i don't know if it's too late for them to reconsider their stance on addons though.
(there's also the issue of endgame content, which i'm not qualified to talk about since i haven't seen it, but if their top guilds are done all available content in 2 weeks and they have to buff the big bad boss with 3x hp just to have the next guild kill it quickly afterwards, you have to wonder if they have a good grasp of raid numbercrunching)