06-28-2011, 08:22 AM
Just posted a guide on our forms thought I would copy it for you guys if you want it. Its gonna need some help for 25 but the Basics are there( if I get some time I'll edit it for 25.)
In case you did not pay any attention at all in this video...
Beth is a 2 Phase Fight.
Phase one is an add phase while Phase 2 is a Dps race.
Aura's needed to help healers Fire and Nature resist
Phase 1
Cinderweb Spinners 310k Hp
Cinderweb Drones 2.4 million Hp
Cinderweb Spiderlings 77k Hp
Beth'Tilac 34 million Hp
During Phase one Spinners and Drones Deal around 25k dmg to an enemy - Nature effect
When no one is up top boss will be casting a raid aoe dealing ~75k dmg b4 resists
Up top needs 1 healer 1 tank and 1-2 dps - melee works well
Make sure that tank rides up first and pops cd to survive melee attacks received Healer and dps should follow after tanks up.
Keep and eye on Beth's energy when it reaches 0 you will need to find a hole in the web to ensure you do not get hit by devastation.
Down bellow will need ranged and remaining healers
Tanks job - tank drones And make sure the Spiderlings don't get to them.
Kill order for dps Spinner > Spiderlings > Drones
and try to stay ahead of the spawns for transition.
Transition to Phase 2 will begin after the 3rd Devastation up top Finish off all adds
Phase 2
Tanks recieve a ms Dealing Dmg to all near by friendly targets and reducing all healing recieved by 1 % every 2 sec for 20 seconds Tanks don't stand near each other for the fire dmg they do with Widows Kiss. Also taunt when the debuff comes up for Widows kiss, make sure yours is off.
Soft enrage from Frenzy the longer the Fight goes on the harder she hits Raid cd's will be necessary closer to the end of the phase.
Hero should be used later in the Phase as well to help out the healing needed.
In case you did not pay any attention at all in this video...
Beth is a 2 Phase Fight.
Phase one is an add phase while Phase 2 is a Dps race.
Aura's needed to help healers Fire and Nature resist
Phase 1
Cinderweb Spinners 310k Hp
Cinderweb Drones 2.4 million Hp
Cinderweb Spiderlings 77k Hp
Beth'Tilac 34 million Hp
During Phase one Spinners and Drones Deal around 25k dmg to an enemy - Nature effect
When no one is up top boss will be casting a raid aoe dealing ~75k dmg b4 resists
Up top needs 1 healer 1 tank and 1-2 dps - melee works well
Make sure that tank rides up first and pops cd to survive melee attacks received Healer and dps should follow after tanks up.
Keep and eye on Beth's energy when it reaches 0 you will need to find a hole in the web to ensure you do not get hit by devastation.
Down bellow will need ranged and remaining healers
Tanks job - tank drones And make sure the Spiderlings don't get to them.
Kill order for dps Spinner > Spiderlings > Drones
and try to stay ahead of the spawns for transition.
Transition to Phase 2 will begin after the 3rd Devastation up top Finish off all adds
Phase 2
Tanks recieve a ms Dealing Dmg to all near by friendly targets and reducing all healing recieved by 1 % every 2 sec for 20 seconds Tanks don't stand near each other for the fire dmg they do with Widows Kiss. Also taunt when the debuff comes up for Widows kiss, make sure yours is off.
Soft enrage from Frenzy the longer the Fight goes on the harder she hits Raid cd's will be necessary closer to the end of the phase.
Hero should be used later in the Phase as well to help out the healing needed.