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how did they tell the orbs where to spawn?
It looks like they LOS'd the boss.
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I can't tell how they did that either.
Orbs are up for 60 seconds. Bubble is 10 seconds, I assume Mage and SPriest immunities are the same. Do we have 7 of those in raid?
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That has got to be one of the most interesting strategies I have ever seen.
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i like how when the cat pounced on melee, there was only one person that died to it. when that happens in wlph, we usually wipe it
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ice block does last 10 sec. Here is the problem though. Even if we somehow get the orbs to spawn that way, we can probably only do it once since the length of those immunity cd's and that the phases become shorter and shorter as the fight goes on. Ice Block is a 5 min cd and idk what Divine Shield is. I say we will be only be able to do it once because at the rate we are going we might hit a 2nd orb phase, in which we would have to go back to the partnering strategy mentioned in the L2R strategy. That is all assuming we get a 2nd orb phase after all. Sure if we can make it to say 35% with everyone alive it may prevent the 2nd orb phase altogether. One more thing, dispersion isnt an immunity. Its only 90% dmg reduction which is a 2 min cd without the glyph. Dispersion also lasts i think only 6 sec. Most of this is just my opinion after all.
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Orbs spawn on the person farthest from the stack group.
If you are all stacked and you make a warrior heroic leap out, almost all of the 5 should go there.
Makes sense to put the boss in a corner, and have everyone run as a group away - they go near the tank then o_O