Firecrest Wrote:Weak. I was hoping they would change that after it was such a pain in D2. Suddenly being forced to give up all your cool, hard earned gear for boring, shitty resist gear was lame.
The giant leaps in difficulty between modes and the huge reliance on resist gear was stupid. Disapointing to see them going that route again. Hopefully it will be actually challenging in D3 and not just stupid.
Edit:
Went and read some Monk forums. Fuck me. Wish I knew that non-kite classes can't do anything outside normal before I sunk 20 hours into it. Time to re-roll...
It's rough but do-able since certain combinations of elites will fuck you over. Honestly what you like HAVE to do is get a set of resist gear for one resistance and when you need to use the passive to increase your other ones to its level. That and you like need to run crippling wave with dmg reduction, the dmg reduction passive, and play like a faggot using your heal and serenity. Seven sided strike is pretty nice for the immunity, and using scorpian kick for the stun helps a bit too but it gets boring and gay.
I play with a witch doctor which makes it much easier than soloing.
Before inferno though you're actually pretty godly as a monk and can pretty much ignore all mechanics after you get a decent set of weapons from the ah. Crippling wave with spirit gen and spamming scorpion kick and exploding palm with transcendence gives you silly self healing. Pretty much every boss you can tank/heal almost all the dmg they do aside from select abilities on Hell.
As for later on, monks actually have an amazing set of disruption abilities. What you need to know is the basic attackspeed/animations of all the mobs and you can avoid so much damage. Almost every mob in the game can have their attacks interrupted or disrupted by some form of monk ability. That and clever use of dashing strike to ranged mobs and basic projectile dodging makes it pretty simple. Granted there are certain mobs that will just fuck you up, which is when you play like a bitch centering everything around seven sided strike burst.
It gets really frustrating but I find it fun to play every pack as a boss and have to pay attention and not just spam my abilities on them.
The most annoying fight as a monk is probably butcher/belial, because if you want to live on high difficulty, there's a very limited amount of time you can actually put dmg on them.
On another note, that achievement for killing spider bitch with no gear sucks ass.