04-23-2009, 10:14 PM
this is my spec yay, this also explains wut my spec does and why im using it, if you have a problem with it im not going to use it and will spec something else, im using it to help the raid out not my personal dps.
Spec 4. rDps
0-56-15
Background Info
Currently Totem of Wrath provides 280 Spellpower to all raid members with in range. Warlocks now have the ability to surpass the spellpower gain and or be a replacement for lack of a totem. The basic Idea, is if you don't have an ele shaman a Demonic Pact is a massive dps increase over anything else. That being said if you do have an ele shaman, bringing in a DP warlock once said warlock gets to a certain spellpower can be better than ToW.
Here's What Was brought up in the demonic pact thread.
Assuming the average raid brings say 8 dps casters, if each one scales 1 dps per spelldmage than we would need to generate an addition 62.5 average spelldamage (note average not actual do to the fact that up time is not 100%) to increase the over all raid dps to the point at which we lost dps.
The average+dmg scale factor from sim craft for all casters (excluding enh shaman) is 1.45 which would yield an average of 43.1 spelldamage to increase raid dps to compensate for loosing our personal dps. In other words On top of this chart
UP Time - Spell Power
90% - 3111
85% - 3295
80% - 3500
75% - 3734
65% - 4320
50% - 5600
We would need to add an additional 431 spellpower to each number. This would give you:
UP Time - Spell Power
90% - 3542
85% - 3726
80% - 3931
75% - 4165
65% - 4751
50% - 6031
One thing this assumes is your shaman will keep ToW down to keep uptime of any +spelldmg buff up 100% as well as the aoe 3% crit buff instead of the 3% from rogues/retpallies. If your shaman Replaces his ToW with a Searing totem and assuming the shaman gains 400 dps from a searing totem instead then there is a mere 100 dps difference that we may need to overcome (this is at current naxx gear levels and may change later) but as such we only need 8.6 spelldamage per person and there by must achieve a mere 86 spelldamage to over come the deficit.
which yields this table:
UP Time - Spell Power
90% - 3197
85% - 3381
80% - 3586
75% - 3820
65% - 4406
50% - 5686
Note: DP is up usually above 90% of the time. That being said it also falls off at time when the pet A) can't attack. B) Is being protected/resummoned. 90% flat rate is a good base to work off of, as anything over that is just frosting on the cake.
Gearing for Demonic Pact
Here are our scale factors for DP
Stat Weight
intellect 0..29
crit rating 0.73
spirit 0.82
haste rating 0.76
spell power 1.16
As you can see, unlike 40-31 the dps per scale factor is less for everything all around. But this spec isn't about you, it's about the raid. Mind you the worse you do on dps, the more you need to provide the raid in every one's dps. The idea though is definitly to stack SP, the more +dmg you bring the more the raid dps goes up. You still need the same hit as 40/31.
[top]Glyphs
* Glyph of Life Tap This new glyph massively boosts our dps and gets worked into our cycle.
* Glyph of Felgaurd Increases the dps from your Fg by a good margin.
* Glyph of Immolate It boosts immolate's damage.
[top]Rotations and Pets
This spec is 100% reliant on you keeping your FG alive. Remember just because you have Soul Link, doesn't mean you should use it. If your FG dies, it's priority #1 to get it back up.
You have some nice cooldowns to use as this spec, between meta, and Demonic Empowerment you can really churn out the dps. Time your meta for heroism, if you can set up your portal, and charge the boss, immolate and port back, it's a high amount of dps.
Your basic rotation consists of Immolate CoD, Corr SB spam, and then doing the weave below 35% And don't forget to Lifetap ever 20 seconds!
From above:
Begin Casting SB1
finish cast SB 1
begin cast of SB 2
SB 1 hits Decimate procs
finish cast of SB 2
Cast soulfire 1
finish casting soulfire 1 decimate clears
SB 2 hits decimate procs
Cast SB 3
cast soulfire 2
So you start 2xiSB 1x sf 1x SB 1x sf repeat 1:1 rotation.
Spec 4. rDps
0-56-15
Background Info
Currently Totem of Wrath provides 280 Spellpower to all raid members with in range. Warlocks now have the ability to surpass the spellpower gain and or be a replacement for lack of a totem. The basic Idea, is if you don't have an ele shaman a Demonic Pact is a massive dps increase over anything else. That being said if you do have an ele shaman, bringing in a DP warlock once said warlock gets to a certain spellpower can be better than ToW.
Here's What Was brought up in the demonic pact thread.
Assuming the average raid brings say 8 dps casters, if each one scales 1 dps per spelldmage than we would need to generate an addition 62.5 average spelldamage (note average not actual do to the fact that up time is not 100%) to increase the over all raid dps to the point at which we lost dps.
The average+dmg scale factor from sim craft for all casters (excluding enh shaman) is 1.45 which would yield an average of 43.1 spelldamage to increase raid dps to compensate for loosing our personal dps. In other words On top of this chart
UP Time - Spell Power
90% - 3111
85% - 3295
80% - 3500
75% - 3734
65% - 4320
50% - 5600
We would need to add an additional 431 spellpower to each number. This would give you:
UP Time - Spell Power
90% - 3542
85% - 3726
80% - 3931
75% - 4165
65% - 4751
50% - 6031
One thing this assumes is your shaman will keep ToW down to keep uptime of any +spelldmg buff up 100% as well as the aoe 3% crit buff instead of the 3% from rogues/retpallies. If your shaman Replaces his ToW with a Searing totem and assuming the shaman gains 400 dps from a searing totem instead then there is a mere 100 dps difference that we may need to overcome (this is at current naxx gear levels and may change later) but as such we only need 8.6 spelldamage per person and there by must achieve a mere 86 spelldamage to over come the deficit.
which yields this table:
UP Time - Spell Power
90% - 3197
85% - 3381
80% - 3586
75% - 3820
65% - 4406
50% - 5686
Note: DP is up usually above 90% of the time. That being said it also falls off at time when the pet A) can't attack. B) Is being protected/resummoned. 90% flat rate is a good base to work off of, as anything over that is just frosting on the cake.
Gearing for Demonic Pact
Here are our scale factors for DP
Stat Weight
intellect 0..29
crit rating 0.73
spirit 0.82
haste rating 0.76
spell power 1.16
As you can see, unlike 40-31 the dps per scale factor is less for everything all around. But this spec isn't about you, it's about the raid. Mind you the worse you do on dps, the more you need to provide the raid in every one's dps. The idea though is definitly to stack SP, the more +dmg you bring the more the raid dps goes up. You still need the same hit as 40/31.
[top]Glyphs
* Glyph of Life Tap This new glyph massively boosts our dps and gets worked into our cycle.
* Glyph of Felgaurd Increases the dps from your Fg by a good margin.
* Glyph of Immolate It boosts immolate's damage.
[top]Rotations and Pets
This spec is 100% reliant on you keeping your FG alive. Remember just because you have Soul Link, doesn't mean you should use it. If your FG dies, it's priority #1 to get it back up.
You have some nice cooldowns to use as this spec, between meta, and Demonic Empowerment you can really churn out the dps. Time your meta for heroism, if you can set up your portal, and charge the boss, immolate and port back, it's a high amount of dps.
Your basic rotation consists of Immolate CoD, Corr SB spam, and then doing the weave below 35% And don't forget to Lifetap ever 20 seconds!
From above:
Begin Casting SB1
finish cast SB 1
begin cast of SB 2
SB 1 hits Decimate procs
finish cast of SB 2
Cast soulfire 1
finish casting soulfire 1 decimate clears
SB 2 hits decimate procs
Cast SB 3
cast soulfire 2
So you start 2xiSB 1x sf 1x SB 1x sf repeat 1:1 rotation.