Shadow Priests more OP now than in Beta! - Printable Version

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Shadow Priests more OP now than in Beta! - Sharfalma - 01-21-2009

Remember when shadow priests could chain cast sleep, fear, and their bubbles took about 12 seconds of burst DPS to break through? Well I just found something even better.

http://shadowpriest.com/viewtopic.php?p=169317#p169317

I don't normally enjoy the opinions or company of "shadowpriest.com people" but they did the math so whatev. TL;DR? Mind Flay got fixed alright. Instead of getting a slight scaling buff there is a bug that causes Misery to increase each tick of Mind Flay by 15% instead of scaling it over the entire spell. Priests are reporting 6.5K DPS on Patchwerk and easily a 15-20% boost in overall damage coupled with the original bug fix for the last tick of MF failing to tick. Can't wait for the raid tonight. :mrgreen:

Subsequently, there is apparently an additional bug where hunter's serpent sting is giving a raid wide +3% damage boost, instead of just a personal DPS gain. Rumors say that multiple stings stack the effect, wherein 3 hunters would be a 9% damage boost against the target the sting is applied to.

The More You Know. ~--==>*


Re: Shadow Priests more OP now than in Beta! - Nouhstekehue - 01-21-2009

two-minute patchwerk inc?


Re: Shadow Priests more OP now than in Beta! - Thorran - 01-21-2009

Sharfalma Wrote:Remember when shadow priests could chain cast sleep, fear, and their bubbles took about 12 seconds of burst DPS to break through? Well I just found something even better.

http://shadowpriest.com/viewtopic.php?p=169317#p169317

I don't normally enjoy the opinions or company of "shadowpriest.com people" but they did the math so whatev. TL;DR? Mind Flay got fixed alright. Instead of getting a slight scaling buff there is a bug that causes Misery to increase each tick of Mind Flay by 15% instead of scaling it over the entire spell. Priests are reporting 6.5K DPS on Patchwerk and easily a 15-20% boost in overall damage coupled with the original bug fix for the last tick of MF failing to tick. Can't wait for the raid tonight. :mrgreen:

Subsequently, there is apparently an additional bug where hunter's serpent sting is giving a raid wide +3% damage boost, instead of just a personal DPS gain. Rumors say that multiple stings stack the effect, wherein 3 hunters would be a 9% damage boost against the target the sting is applied to.

The More You Know. ~--==>*

This patch is like the 1 step forward, 2 steps back patch.