NS2 BETA IS LIVE - Printable Version

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NS2 BETA IS LIVE - Sanderz - 11-19-2010

CRAZYD: YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

If you're interested, heres the progress log:
http://www.unknownworlds.com/ns2/progress


Re: NS2 BETA IS LIVE - Crazy Diana - 11-19-2010

YEAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH


Re: NS2 BETA IS LIVE - Nouhstekehue - 11-19-2010

Delicious skulk hugs.


Re: NS2 BETA IS LIVE - jackslammer - 11-19-2010

And Portal 2 isn't live for another few months!

Delayed disorientation dissertation news now, with Valve announcing a new Portal 2 release date. Dubbed "the shortest delay in Valve history," the schedule shift sees the story-driven spatial puzzler launching on Xbox 360, PlayStation 3, PC and Mac on "the week of April 18th, 2011." Update: April 20th in North America, and April 22 in Europe, to be precise.

Portal 2 was initially planned for holiday 2010, and then delayed until February 9th, 2011. Just think of it as a compassionate gesture -- rather than dropping a horrific, six-month delay on you all at once, it's being delivered episodically.


Re: NS2 BETA IS LIVE - Crazy Diana - 11-19-2010

[Image: constellation.gif][Image: constellation.gif][Image: constellation.gif][Image: constellation.gif][Image: constellation.gif][Image: constellation.gif][Image: constellation.gif][Image: constellation.gif][Image: constellation.gif][Image: constellation.gif][Image: constellation.gif][Image: constellation.gif][Image: constellation.gif][Image: constellation.gif][Image: constellation.gif][Image: constellation.gif][Image: constellation.gif][Image: constellation.gif][Image: constellation.gif][Image: constellation.gif][Image: constellation.gif]


Re: NS2 BETA IS LIVE - Crazy Diana - 11-22-2010

NS2 Build 156
  • Fixed server crashes
    Fixed server growing memory usage
    Fixed "can't connect" issues - there may still be some issues here but it should be much better
    Added very basic loading progress
    You can now see if a server is full in the server browser
    Fixed stuck problem when evolving into a bigger lifeform (won't let you do it if not enough room)
    Fixed problem with Fades occasionally getting stuck when blinking
    Improved network performance, especially around hydras and projectiles
    Fixed problem with MAC and Drifter sounds being heard when they shouldn't be
    Updated center tech point on rockdown to fix errors
    Fixed script console errors
    Fixed Fade animations while stabbing and moving
    Optimized Hydra target acquisition
    Removed collision geometry from some maps that shouldn't be seen
    Fixed missing marine flamethrower animations
    Rifle melee now hits reliably (not urgent but snuck in there)



Re: NS2 BETA IS LIVE - Nouhstekehue - 11-23-2010

Tried it out, it's a lot more stable (but still laggy as fuck with 8v8). Squeal Like A Pig came in and talked to us a bit too, was badass Big Grin


Re: NS2 BETA IS LIVE - Hitshade - 11-23-2010

In 100 words or less tell me what this is and why I should care.


Re: NS2 BETA IS LIVE - Sanderz - 11-23-2010

Hitshade Wrote:In 100 words or less tell me what this is and why I should care.

Natural Selection is basically if starcraft was a first person shooter. The commanders of each team still retain the top down view though and they control where to place buildings. In NS game maps, the goal is to cap resource nodes and destroy the other teams command center. The marines can get better weapons, armor, and jetpacks while the aliens can evolve into larger forms, such as a lerk (a pterodactyl that can shoot gas clouds) or an onos (a rhino that can stun and eat marines).

The first one was probably the best HL mod other than counter-strike.


Re: NS2 BETA IS LIVE - Crazy Diana - 11-23-2010

rofl 99 words