Let's fucking kill it this week then, we're on pace to! :quagmire:
http://www.icy-veins.com/warlord-zon-oz ... d-strategy
http://www.raidbots.com/dpsbot/Warlord_ ... 0/default/
http://www.typehforheals.com/2012/01/03 ... rd-zonozz/
The Warlord Zon'ozz encounter has a 6-minute enrage timer in all difficulties.
Warlord Zon'ozz: 260M
Claw of Go'rath: 2.3M
Flail of Go'rath: 400k
Eye of Go'rath: 1.1M
1 Tank
6 Healers
18 DPS
Moving from normal to heroic mode there are three big changes. The first is that Zon’ozz has an increased health pool but a very tight 6 minute berserk timer, so you need to bounce the ball more times to stack Void Diffusion higher on the boss so you can beat it. The second big difference is that during the Black Blood of Go’rath phase 8 tentacle adds will spawn around the room, and the damage dealt by the Black Blood of Go’rath is multiplied by the number of tentacles still alive. The third is that the Disrupting Shadows debuff he casts on 3 random players in your raid will deal AoE damage and and AoE knockback when dispelled, so you have to take great care with dispelling it.
Disrupting Shadows now deals higher damage than in normal mode, with every tick. When dispelled, however, it deals damage not only to the affected player, but also to all raid members within 10 yards, also knocking them back.
Focused Anger now causes Zon'ozz to deal 20% extra damage (up from 10%) and attack 5% faster (down from 10%) with each stack.
During the Black Phase, three types of Old God tentacles will spawn, causing the raid to take massive amounts of damage:
1. Claw of Go'rath is a large tentacle that must be tanked. If not tanked, this tentacle will deal massive amounts of damage to the raid, causing a fast wipe. 1 Claw spawns in 10-man difficulty and 2 spawn in 25-man difficulty. The Claw of Go'rath deals very low damage, and does not need a proper tank. Plate wearing DPS players and Feral Druids can perform this task.
2. Flail of Go'rath is a small tentacle with little health. It deals damage to random raid members and performs a knockback on players within 15 yards of it. 2 Flails spawns in 10-man difficulty and 4 spawn in 25-man difficulty.
3. Eye of Go'rath simply deals damage to random raid members. 5 Eyes spawn in 10-man difficulty and 8 spawn in 25-man difficulty.