06-19-2012, 10:54 AM
Reflects Damage is a big middle finger to the glass cannon builds that do a gazillion DPS but keel over in a stiff breeze.
You missed the notes right after the one you mentioned:
You missed the notes right after the one you mentioned:
Quote:◦Soul Ripper and Soul Lasher damage has been reduced and both monsters will now run away less oftenAlso, there was a blue post a little while back by the guy who had written some code so that wasps wouldn't run away and then suddenly stop and spit in your face as you were chasing them. He said that fix wouldn't make 1.03 though, so they probably still do that. :(
◦Wasps in Act II, Mage Constructs in Act II, and Winged Mollocks in Acts III and IV will now run away less
◦Succubus monsters will now run away less and for a shorter distance
