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Blizzard needs to make Boss Fights like this:
#10
xnskzzxnvs Wrote:i don't want to claim that wow is hard, but what exactly are they doing in there?
- zoomed all the way in, don't see any sort of positioning or formation or movement requirements
- the camera guy is running around occasionally casting but mostly doing nothing, while the other people in the video are at least doing something
- no one is obviously aiming or dodging anything other than not standing in front of the boss and the "watch out for the fire move move move"

i mean, yes the graphics look nice, but the fight looks like a dragon mechanic fight with no gimmicks

edit: watched further and there are stuff spawning too. it'd be nice if some mmorpg-ish game had more fps-action-gamey aspects like reactionary/nonpredictable aiming and dodging instead of "lol timing/timers are everything". are there any of those that are good?
I probably should have put this in the OP, because I knew someone was gonna make a post like the above, but here are the notes on the video:
Quote:The entire encounter, no edits, no voice over, but captured sound. The Shatterer is ArenaNet's darling event in this demo to the degree that all people in the high level demo are getting a pop up window whether they want to teleport to the place he is going to attack shortly before he does so. Naturally, the guy is swarmed by players as a result and this is why it looks so "easy". If there is not an overabundance of player, he will kill you hands down without getting a scratch on himself. Had I stayed further out, his attacks would have gotten to me. I appear to be rather safe where I am running around, but that is because people are killing his creature spawns very quickly. Now hit weak spot for massive damage.
Also, he responds to some comments and says that he purposely was not doing anything because he was trying to capture the video. You know, like Hitshade does when the fucker is running around getting good camera angles instead of killing the boss.
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