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DKP
#34
Sanderz Wrote:Perhaps you could give additional dkp for progression kills in addition to timed rewards. That would give more incentive to killing a new boss.
Yar. Progression kill awards make sense and, of course, there would still be the random Abecnormous DKP rewards for random Abechevements.

Quote:I wrote this post during alyses last post, but it still applies.

How about giving wl the full amount of dkp but do it per hour? Clear the list every hour too so people who don't get back on their accounts get only a fraction of the dkp for the night. This would allow people who want to leave for awhile to take a smaller penalty and it would give the raid a better idea of who is still available.
I really don't want WL to be a chore. For me or for the people on it. The purpose of WL is to quickly fill a void in the raid. To that end, all that should be required of someone on WL is that we can reach them if we need them and that they can swiftly join the raid afterwards. How they accomplish that is of minimal importance. Like I said, leave me your phone number and go play XBox for all I care.

I think that 3/4 WL DKP is a pretty fair and effective compromise, no? If we get into a LK situation (or really have any prolonged grind on any boss) and I'm giving out full DKP, what incentive is there for someone not to just show up 20 minutes late and get the same reward as the fools pulling their hair out with every wipe?

Quote:Loot council is better for raid effectiveness, but most people bitch about it because they are greedy. DKP hurts progress because theres always a couple of faggots passing on upgrades so they can get a trinket a month (or more) later. Both systems are flawed and it should be up to the guild as a whole to decide which one they want.
Truth. My vote is for DKP.
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