03-31-2011, 07:43 AM
Hit's a threat stat. Same with Expertise. They really are only helpful in the first few seconds of a fight (and I mean like 10-15 seconds tops). After that, you're so far ahead on threat, that it becomes a non-issue. Annysia's right (that was painful to type). As a Healer, I'd much rather Abe got MDs or people kept their dicks in their pants for 5 seconds.
Basically your Hit/Expertise is good for 15 seconds and then completely useless. Dodge/Block/Mastery, on the other hand, is good the whole fight. Sacrificing long term survivability for insanely short term threat is dumb.
Also, LOL @ "Character Audit - Jewelcrafting: 1 unused Chimera's Eye".
Basically your Hit/Expertise is good for 15 seconds and then completely useless. Dodge/Block/Mastery, on the other hand, is good the whole fight. Sacrificing long term survivability for insanely short term threat is dumb.
Also, LOL @ "Character Audit - Jewelcrafting: 1 unused Chimera's Eye".
