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@ABEC
#10
Firecrest Wrote:Hit's a threat stat. Same with Expertise. They really are only helpful in the first few seconds of a fight (and I mean like 10-15 seconds tops). After that, you're so far ahead on threat, that it becomes a non-issue. Annysia's right (that was painful to type). As a Healer, I'd much rather Abe got MDs or people kept their dicks in their pants for 5 seconds.

Basically your Hit/Expertise is good for 15 seconds and then completely useless. Dodge/Block/Mastery, on the other hand, is good the whole fight. Sacrificing long term survivability for insanely short term threat is dumb.

Also, LOL @ "Character Audit - Jewelcrafting: 1 unused Chimera's Eye".

The only thing hit is good for on tanks is interrupts, and even then.. in 4.1 all interrupts off gcd will always land just like taunt so it becomes useless.

Expertise is purely threat. No parry hasting this tier woo.
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