06-09-2011, 03:56 PM
i think you guys were missing some nature resist on wednesday or something, since wednesday took far more elecrocute damage than sunday. speaking as a healer that hasn't healed ony tank, the issue there is that when a tail whip and an electrocute happens at around the same time, everyone in that area is fucked. you can't just say "well human trinket this and cd that", trinketing out of the stun doesn't instantly give you back 40k hp (you need 1 crit or 2 noncrits for that), and you need to cd the electrocute just to survive when you're already at full health. still, there are some things that we can do better over there on electrocute (when we are not fucked):
1. ensure that there is a nature resist over there
2. ensure that a dpriest bubbles the healers over there when the boss is being turned or when electrocute is about to occur
as far as non-electrocute-related tank gibs go, (and speaking only as the guy that heals nef tank), when your healers are able to heal consistently, the dragon tanks can just sit there doing almost nothing and can't possibly die (i think p1 nef tank is solo healable but it would be mana draining). but if they are unable to heal and a breath happens, then the tank is fucked unless he uses a cd of some kind.
1. ensure that there is a nature resist over there
2. ensure that a dpriest bubbles the healers over there when the boss is being turned or when electrocute is about to occur
as far as non-electrocute-related tank gibs go, (and speaking only as the guy that heals nef tank), when your healers are able to heal consistently, the dragon tanks can just sit there doing almost nothing and can't possibly die (i think p1 nef tank is solo healable but it would be mana draining). but if they are unable to heal and a breath happens, then the tank is fucked unless he uses a cd of some kind.
