08-28-2011, 04:43 PM
abecx Wrote:You could not be more wrong. Sigh, why cant people just look at the fucking numbers, you'll know if they are fucking relevant or not. If you're at the bottom of the list something was killing you the majority of the time before the rest of the raid AND YOU CAN FUCKING SEE IT IN THE DEATH LOGS.
We had a lot of stray missiles that were not getting interrupted before they started volleying.
Comments like what annysia said are why it takes us so long to figure out why we wiped, because every person was trying to do something to finish the wipe it means all stats are useless, that's complete horse shit, we take 4hours to fucking wipe which first blows your every person was trying to do something to wipe comment and second off, we can always see who died first, and the people with the lowest survivability percentages were the people dying first.
Just admit you're fucking bad and not the best player and go find out why, its the sign of a good player and person in life as well.
I have to sit around and listen to people tell me why they are so good at linux and why the dont make mistakes instead of them listening to what I have to say on how to find the root cause of the problem so they actually know if they are correct or not. This shit carries over whether you want to believe it or not. No one here is a fucking prodigy, take the few moments and go look how you died and see if its something that we can fix if you had a low percentage of living.
Is it really that difficult or do you just want to argue bullshit?
Why do you have to be so defensive?
I was not abrasive in my comment at all. I know if I make mistakes. I probably had one attempt where I fucked up on tornado phase (probably tuesday) and I could definitely name 3-5 times where I took avoidable damage. You just won't get much from these percentages without their context.
Why are we dying right now? It's not a mystery at all. People are dying to lava spew and brushfire and tornadoes and fubar'd interrupts. We fix that and we'll kill it. Once everyone has a modified interrupt macro, that >should< help with that issue. We have the mechanics down and it's all execution now.
I NEVER said these numbers were meaningless. They just don't help as much as they could with the way we play. There's no need to get worked up at my comments if you disagree with them. I'm a pretty chill guy, no need to yell.
