09-09-2011, 07:07 PM
@Abe and Kaistine- it was a lot easier adding WLPH references to Fantasy University because the game was all about random, seemingly incoherent dribble. Next walk through we record, I'll be sure and leave the guild a shout-out.
@Zoia- Such hostility. The way I remember it, you all would have been stuck on the sidelines with your fingers up your assholes if it weren't for me being willing to respec and heal your lazy asses 2 days into LK. I deserved that BoE.
@Alyse- I fought hard for the ability to remove defenses if you misplace them, but my boss overruled the team on that one. Nothing I can do, but I totally agree with you.
We're working on UI tweaks to the defense unlock, but it's difficult because so many defenses are more complicated than just range/health/damage, especially once you get into the second campaign.
You earn two stars if Heroes take treasure from your treasure room, but you manage to kill them before they leave with it. You get one star for having at least one treasure remaining in your dungeon (anywhere) and three stars if all treasure remains in your treasure room at the end of the level.
The data we collect includes things like recording wins/losses, to see what levels may be too hard/easy, how long a person plays at a time, and crash reports. The fact that I know your social and where you went to high school is irrelevant. Tell Cody I said hi, by the way.
hhh:
Also, Touch Arcade just reviewed us, and word on the street is that we're going to be on Kotaku's App of the Day sometime next week.
Thanks for all the support, you cretins. <3
@Zoia- Such hostility. The way I remember it, you all would have been stuck on the sidelines with your fingers up your assholes if it weren't for me being willing to respec and heal your lazy asses 2 days into LK. I deserved that BoE.
@Alyse- I fought hard for the ability to remove defenses if you misplace them, but my boss overruled the team on that one. Nothing I can do, but I totally agree with you.
We're working on UI tweaks to the defense unlock, but it's difficult because so many defenses are more complicated than just range/health/damage, especially once you get into the second campaign.
You earn two stars if Heroes take treasure from your treasure room, but you manage to kill them before they leave with it. You get one star for having at least one treasure remaining in your dungeon (anywhere) and three stars if all treasure remains in your treasure room at the end of the level.
The data we collect includes things like recording wins/losses, to see what levels may be too hard/easy, how long a person plays at a time, and crash reports. The fact that I know your social and where you went to high school is irrelevant. Tell Cody I said hi, by the way.
hhh: Also, Touch Arcade just reviewed us, and word on the street is that we're going to be on Kotaku's App of the Day sometime next week.
Thanks for all the support, you cretins. <3
