05-23-2012, 12:26 PM
Quote:Bashiok posted:
There are definitely some aspects of Inferno and the way damage comes in that we're looking at. Before we get there though we want to address the skills that are 'must haves', and see how the skill and gear game settles out a bit before we address content. If there's a skill that you absolutely can't survive without, that's a much more serious issue to customization, build diversity, and the game as a whole than someone not being able to progress as quickly as they feel they should.
I think tweaks to content difficulty is a given, it's going to happen in some shape or form, but we're not there quite yet.
all they would really have to do is just tone mobs melee damage down like 50%, and leave the other avoidable shit as instant kill
