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D3
jackslammer Wrote:Tell me if I'm imagining this or my latency just improved, but the biggest change I noticed since 1.03 is the delay between when a spell appears and when the damage occurs, like Diablo's Ring of Fire ability I used to have to GTFO of it within 1-2 seconds now I have like an extra 2 seconds of cushion giving me about twice as long to react. I also found I can multi-blink through poison pools and fire chains and molten trails without dying since the patch, I don't even take damage for the first 1-2 seconds. I don't see anything in the patch notes about this, it could just be considered an optimization or maybe I really am just imagining shit.
They said they did optimizations regarding rubberbanding so it might be due to that.
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