07-12-2009, 11:35 PM
kipoltious Wrote:It is actually the best dps spec available for moonkins so long as your mana regen can support it throughout the fight. I used to be the other spec until my gear allowed me to head this route.
I was at 263 hit but I did some research and my gear setup this way is actually better then when i had 263. I have conq chest but this gear setup won out over everything else atm :|.
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we have done up to yogg. Shellshock was also in the guild that you just recruited if you want to ask him about me.
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i will try to link parse in a bit
ok... where to begin...
Moonglow is useless. It is the worst of all available mana saving/regen talents. The only time a good moonkin would put a point into moonglow would simply be to reach the next talent tier. That single point is arguably better placed into genesis for the incredibly slight dps increase. You have 3 points in moonglow and 2 in Genesis. There is literally one fight in which Moonglow is usefull, and that is HM General.
The order in which regen talents are most effective are as basically as follows; Intensity>Dreamstate>Moonglow. As it looks like the majority of you experience is 10m, where optimal raid buffs would be harder to achieve there is some room for forgiveness when it comes to feeling you need regen in the first place. Now, here is the problem... a good moonkin does not need points in *any* of these talents. In a raid buffed environment with replenishment, you should never run out of mana unless you are excessively using AOE. AOE, is no longer as useful in Ulduar save for a few fights. There is a disclaimer to this though; my innervate is MY innervate. I am fortunate enough to play with excellent healers who almost never end up in a position where they need to steal it from me. (this could also be due to the fact we have a fair number of druids in raid... but thats beside the point)
This leads me into my next few points. Because AOE is no longer as useful as it was in Naxx, points in gale winds are wasted. Typhoon is truly more of a pvp talent at heart. Its mileage may vary... but there is no situation in which typhoon would fit into a normal rotation. It may provide a slight increase in damage during a fight requiring a lot of movement, but Im a firm believer in that the point could be used elsewhere. Say nothing of the fact that if you used this on trash, any tank worth his salt would boot you from the raid.
The chance for Owlkin Frenzy to proc is still low, and much like typhoon still more of a pvp oriented talent. Placing those points in Brambles is generally accepted to provide a greater dps increase thanks to the treant effect. Not to mention the additional boost to thorn damage. (which is harder to factor, but overall, brambles is going to provide a larger passive damage increase than you could hope for from OF)
So if we remove all the wasted/questionable points you have sunk into the balance tree, you would have enough points to drop into Master Shapeshifter + OOC. This would provide a larger, sustained dps increase over the other talents you have opted to take.
In terms of the hit cap, I understand that ulduar gear is somewhat harder to optimize. So while you may find yourself over the hit cap, you neglected to replace you boot enchant with +15sta/Run speed. Theorycrafters have crunched this and proven that the +hit/crit is not as beneficial assuming you dont need the additional hit. You most certainly don't.
Now here's the deal... even with your spec as it is, if you are a capable player, you are still probably able to put out decent damage. Gear and spec of course, isnt everything, so pardon my rant. rofl. I can however, without a shadow of a doubt, guarantee you could increase your single-target dps with another spec.
![[Image: WZpEFp9.gif?1]](http://i.imgur.com/WZpEFp9.gif?1)
![[Image: NEsPq.gif]](http://i.imgur.com/NEsPq.gif)

