10-25-2010, 03:29 PM
I wanted to offer some thoughts on this regarding patch 4.0.1:
We no longer have a 50% MS effect. This increases the damage requirements on Anub by a very large amount. If our players aren't putting out the numbers, we won't kill him. There is, however, a bug that allows for stacking MS buffs. If this bug still exists when we try, this specific problem might not be an issue.
Block mechanics have changed. Solo add tanking on Anub is currently impossible. Add tank damage will be more intense than it was when Anub was current content.
We no longer have passive melee healing via judgment of light and LotP. Extra shadow priests/healing stream totems will be needed to compensate.
Long story short, Anub is the one fight in here that our 264 gear will not provide a significant advantage on. The only part of the fight that might be trivialized is the burrow phase, as we might be able to skip one (or both). Those that have experienced the learning process on this fight know that the burrow phase isn't the hard part -- phase 3 is. We will have to execute phase 3 as well as we would've been expected to prior to ICC (passive healing for all groups, keeping current health for most raiders around 1k, instant and assigned heal-sniping for PC targets, and extremely high dps without a 30% buff). It's not going to be easy in the slightest.
Keep that in mind when recruiting people for this. In all honesty, we probably won't be able to accomplish immortality. Assuming, however, that we get a group together at an acceptable time, I'll still be happy to try.
We no longer have a 50% MS effect. This increases the damage requirements on Anub by a very large amount. If our players aren't putting out the numbers, we won't kill him. There is, however, a bug that allows for stacking MS buffs. If this bug still exists when we try, this specific problem might not be an issue.
Block mechanics have changed. Solo add tanking on Anub is currently impossible. Add tank damage will be more intense than it was when Anub was current content.
We no longer have passive melee healing via judgment of light and LotP. Extra shadow priests/healing stream totems will be needed to compensate.
Long story short, Anub is the one fight in here that our 264 gear will not provide a significant advantage on. The only part of the fight that might be trivialized is the burrow phase, as we might be able to skip one (or both). Those that have experienced the learning process on this fight know that the burrow phase isn't the hard part -- phase 3 is. We will have to execute phase 3 as well as we would've been expected to prior to ICC (passive healing for all groups, keeping current health for most raiders around 1k, instant and assigned heal-sniping for PC targets, and extremely high dps without a 30% buff). It's not going to be easy in the slightest.
Keep that in mind when recruiting people for this. In all honesty, we probably won't be able to accomplish immortality. Assuming, however, that we get a group together at an acceptable time, I'll still be happy to try.