08-05-2009, 11:20 PM
![[Image: Yogg-Saron-Portals.jpg]](http://www.upyursh.com/wp-content/uploads/2009/07/Yogg-Saron-Portals.jpg)
based on positions on a clock.
1: gemg
2: voke
3: mikaelo
4: tay
6: ghost
8: optimuspie
9: keiku
10: cahnt
11: dashz
12: caster/healer
and in the portals ignore the skulls they will be random.
![[Image: illusion1strat.jpg]](http://www.renegadeheroes.com/pics/illusion1strat.jpg)
1:gemg
2:voke
3:cahnt
4:mikaelo
5:optimuspie
6:keiku
7:ghost
8:dashz
9:tay
![[Image: illusion2strat.jpg]](http://www.renegadeheroes.com/pics/illusion2strat.jpg)
1:gemg
2:voke
3:cahnt
4:mikaelo optimuspie
5:ghost optimuspie
6:keiku
7:dashz
8:tay
![[Image: illusion3strat.jpg]](http://www.renegadeheroes.com/pics/illusion3strat.jpg)
1:gemg
2:voke
3:cahnt
4:mikaelo optimuspie
5:ghost optimuspie
6:keiku
7:dashz
8:tay
obviously the classes that can sprint/intercept should go further and the ranged should go for the back

![[Image: Yogg-Saron-Portals.jpg]](http://www.bosskillers.com/pix/bbguild/feature/Ulduar/Yogg-Saron-Portals.jpg)
hock: