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yogg portals
#1
[Image: Yogg-Saron-Portals.jpg]

based on positions on a clock.

1: gemg
2: voke
3: mikaelo
4: tay
6: ghost
8: optimuspie
9: keiku
10: cahnt
11: dashz
12: caster/healer

and in the portals ignore the skulls they will be random.

[Image: illusion1strat.jpg]
1:gemg
2:voke
3:cahnt
4:mikaelo
5:optimuspie
6:keiku
7:ghost
8:dashz
9:tay


[Image: illusion2strat.jpg]
1:gemg
2:voke
3:cahnt
4:mikaelo optimuspie
5:ghost optimuspie
6:keiku
7:dashz
8:tay


[Image: illusion3strat.jpg]
1:gemg
2:voke
3:cahnt
4:mikaelo optimuspie
5:ghost optimuspie
6:keiku
7:dashz
8:tay


obviously the classes that can sprint/intercept should go further and the ranged should go for the back
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#2
geng Wrote:[Image: Yogg-Saron-Portals.jpg]

if we could assign a melee to each portal have a pally on the watching patching them on either side for a bop so we dont waste any time getting in the portals.

also if anyone has a screenshot of the tentacle positions it would be great to assign a melee to a tentacle for maximum brain dps.

I have lots of pics of tentacles but I don't think any of them are the ones you're looking for... Confusedhock:
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#3
http://www.axiomfiles.com/Files/294747/yogportals.jpg <---Yogg portal numbers.
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#4
The only problem I see here is Orangeslammer going Ret.
Firecrest - Holy Pally
Fey - Bear
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#5
obviously the names are interchangeable i just couldnt think of another melee dps.
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#6
I know. Just giving Jack shit. Wink
Firecrest - Holy Pally
Fey - Bear
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#7
QUICK QUESTION IS VOKE 1 OR 2
[Image: 4BQkCvN.png]
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#8
this was nice work, thanks gemg.
[Image: quotelogo.php]
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#9
canadian clock.

[Image: analogclockbase.png]
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#10
sweet chop
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