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Heroes of Newerth Thread
sand king is neat
havent played with him myself yet but played a few games with friends and they rocked with him
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WoW is still the only game for me. Bishes
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so now its not limited to just smoking pole on film
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sand king doubles legionnaires min-max damage
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Quote:Just wanted to let you all know we're aware of the issues with Magmus - his base armor and damage are higher than they're supposed to be. It's already fixed internally, and will be included with the next patch.
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lol yeah his base damage is ridiculous
but ive always pwned with sandking in dota
i went 21-0 with him in a game today
anytime it got clusterfucked id run in and ult and kill everyone hes so pro
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Quote:Version 0.1.35
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General:
- Mana combustion mechanics will no longer affect units with Magic Immunity

Maps:
- Fixed a neutral spawn on Caldavar for the Hellbourne Ancients. It was spawning two Predasaurs and one Predasaur Crusher. It now spawns two Predasaur Crushers and one Predasaur.

Items:
- Fixed Puzzlebox Mauler not revealing stealth units
- If a hero has more than one Sacrificial Stone, only the first Sacrificial Stone will gain and lose charges from hero kills
- Fixed a bug causing Nullfire blade to be created with 0 charges when the final component was given to a hero from a courier
- Reduced health and mana regeneration per charge on Sacrificial Stone to 1.5 (from 2), and lowered passive mana regeneration to 150% (from 200%)
- Increased damage of Doom Bringer from 200 to 250

Blood Hunter:
- Fixed an issue causing his Blood Sense to trigger from dormant heroes (heroes waiting to respawn after the corpse had died)
- Added a custom minimap icon for heroes that fall within the health threshold to trigger Blood Sense.

Defiler:
- Unholy Expulsion can now only support a set number of spirits. Using refresher and re-casting this skill while it is still active will kill the previous spirits
- Removed movement speed bonus from Power in Death

Hellbringer:
- Fixed an issue causing Summon Malphas to play its effects before initiating the cool down or mana cost of the skill

Magmus:
- Fixed level 1 armor (from 3.4 to 0.7) and base damage (reduced by 18)
- Fixed an issue causing the first portion of Lava Surge to act as a silence instead of a stun
* This will allow units to queue abilities to be used after the stun duration
- Reduced radius on Lava Surge slightly to more closely match Sand King's Burrowstrike
- Steam Bath will no longer harm neutral creeps (includes Kongor)
- Added some upward motion on Lava Surge to make it more obvious when you are impacted by it

Pestilence:
- Changed Impale to a Physical based skill. Magic Immunity no longer grants protection from it, and the damage dealt is Physical.

Soulstealer:
- Improved Dread armor reduction, from -1/-2/-3/-4 to -2/-3/-4/-5

Thunderbringer:
- Increased the cool down on Chain Lightning from 2 seconds to 2.5 seconds
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hes still good, just toned down that super tank ability from the get go
ive grown so fond of madman though I usually play disablers/support but...
berserk + lifesteal = lmfao
it's just too fun
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and so begins the mods for hon

creep health:
http://forums.heroesofnewerth.com/showt ... hp?t=10835
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hero health:
http://forums.heroesofnewerth.com/showt ... hp?t=10255
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dota names in the shop:
http://forums.heroesofnewerth.com/showthread.php?t=5104
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minimap drawing:
http://forums.heroesofnewerth.com/showt ... hp?t=10237
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oh wow
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