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gahahhaahahahahahhaah
#1
* Attack Power on gear is gone. Instead, some classes will get 2 AP from each point of Agi (Rogues, Hunters, Shamans, Druids), and other classes (presumably Warriors, Paladins, and Death Knights) will get 2 AP per point of Strength. Side effect: no more plate wearers stealing your gear
* Spell Power is gone. It comes from Int now.
* MP5 is gone. Spirit is the mana regen stat, and all classes that need it will get some form of Meditation. (Hunters, never fear - you don't use mana any more. More on this in a separate post.)
* Armor Penetration is gone. That one was just confusing.
* Defense is gone. Tanks are now defense-capped from talents, like Druid tanks.
* Haste now increases your rate of resource regeneration (mana, energy, rage, runes, focus).
* Block Value is gone, but blocks now mitigate a percentage of damage.
* Stamina is going to be more equal across different armor types - no more "plate HP envy."
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#2
Really feels like its getting too simplified. I do think stats needed to have some adjustments made, but this seems a little overboard. Perhaps if they dont have to spend so much time balancing gear stats, we will get better gear models... doubt it. Im interested to see how this plays out. Def cap is a plus for tanks.

I missed the part about haste though, was anyone watching at this point? Are the new effects in addition to cast time/gcd reduction, or in lieu of?

God I would hate to go back to cast times that aren't haste modified.
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#3
if youre lucky moonfire spam will be the new dps
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#4
its sorta sad that i find this new xpac several times more entertainingand interesting than the last 2 xpacs
(minus the dumbing down of stats etc)
but i dunno, old world is my fav anyways
epic names in this xpac too
p.s. deathwing looks siiiiiick, look at the size comparison @_@

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#5
christ
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#6
Hitshade Wrote:Really feels like its getting too simplified. I do think stats needed to have some adjustments made, but this seems a little overboard. Perhaps if they dont have to spend so much time balancing gear stats, we will get better gear models... doubt it. Im interested to see how this plays out. Def cap is a plus for tanks.

I missed the part about haste though, was anyone watching at this point? Are the new effects in addition to cast time/gcd reduction, or in lieu of?

God I would hate to go back to cast times that aren't haste modified.

it all makes sense tho,
why shouldnt int be like str and agi as in it increases dps as well, why should there be 2 regen stats etc etc. im pretty sure their still will be dodge/parry/block etc

with reforging stats will be even more customizable
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#7
I agree the current 'stats' are the same fucking thing they just say "adds attack powwer".

Now you'll just get more agility/strength instead of having stats that dont really make sense to have.
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#8
The "dumbing down" of stats needed to be done a long time ago.
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#9
And the block thing should've been redone a long time ago as well. How can adding gear increase how much damage you block for. Maybe give it a deflect and a percentage. Fuck feral tanks!
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#10
1 thing id like to see would be giving STR something more than AP for dps like how AGI gives crit, maybe giving str some crit and switching the crit in AGI to haste.
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