01-26-2009, 10:13 PM
Further Clarifications...
The time for Tyrani to die was too fast for anyone to react at his range. Even a taunt from a geared tank would be hard to survive since he does hit so hard. Stressing max range would have helped greatly as he does take 1-2 seconds to run ~30 yards... and that is enough time to react with a SW/taunt or BoP.
When taunt ran out, Tyrani died and the boss went back to the DK Understudy. This was just too much threat and the spike of threat can be seen on the real time graph of WoW Meter Online.
When I said communication from the healers, I meant if a healer or mind controller sees an add is about to die... to requst a taunt and release it... the OT for adds could safely kill him. Also, it could make people aware of a sudden aggro change that could have prevented Frostitude's death.
This game is full of randomness and unfortunate d/c, lag, and fails. Good tanks know what is supposed to happen but most of the time we just watch for the rest of the raid cause we expect someone to screw up and have to save them (aggro, body pulls, in aoe, cleaves, ect). We all know the proper strategy but to expect it to happen perfectly every time is foolish.
On a run for immortal, people should always expect the worse to happen in order to survive a potential death. Everyone should be playing "by the book" with extreme safety to ensure success.
The time for Tyrani to die was too fast for anyone to react at his range. Even a taunt from a geared tank would be hard to survive since he does hit so hard. Stressing max range would have helped greatly as he does take 1-2 seconds to run ~30 yards... and that is enough time to react with a SW/taunt or BoP.
When taunt ran out, Tyrani died and the boss went back to the DK Understudy. This was just too much threat and the spike of threat can be seen on the real time graph of WoW Meter Online.
When I said communication from the healers, I meant if a healer or mind controller sees an add is about to die... to requst a taunt and release it... the OT for adds could safely kill him. Also, it could make people aware of a sudden aggro change that could have prevented Frostitude's death.
This game is full of randomness and unfortunate d/c, lag, and fails. Good tanks know what is supposed to happen but most of the time we just watch for the rest of the raid cause we expect someone to screw up and have to save them (aggro, body pulls, in aoe, cleaves, ect). We all know the proper strategy but to expect it to happen perfectly every time is foolish.
On a run for immortal, people should always expect the worse to happen in order to survive a potential death. Everyone should be playing "by the book" with extreme safety to ensure success.