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  DKP...
Posted by: Archlight - 12-11-2008, 06:03 AM - Forum: GINERAL FORUM - Replies (10)

I was browsing dkp to see where I stand and I noticed ya....Malygos wasn't put in tonight no big deal, but... just like the mess up with Abe's dkp earlier in the evening... I saw another error that I'll send a tell about in game about someone who didn't get charged for something. Just wondering if tonights a fluke or what.

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  Browsing youtube...
Posted by: Thorran - 12-11-2008, 05:15 AM - Forum: GINERAL FORUM - Replies (1)

and I found this POS video.

http://www.youtube.com/watch?v=mKY20KFv ... re=channel

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  What mods to get?
Posted by: Karmasuturë - 12-10-2008, 04:05 PM - Forum: GINERAL FORUM - Replies (20)

Ok the last few times over the last 2 weeks I've been playing I have noticed my latency was higher then it should be averaging 2250 MS on boss fights. After going through each mod have concluded there are a few I can most likely do with out.

Tonight I will be performing a clean up and reinstall of my mods to decrease the amout used and hopefully increase my latency.

I am planning on using the following:

Spartan UI <- its not only pretty, its very useful and clean. http://www.spartanui.com/
Ice HUD does what I want it to do replacing ArcHUD I currently have http://wow.curse.com/downloads/wow-addon...e-hud.aspx
Omen http://wow.curse.com/downloads/wow-addon...meter.aspx
Recount http://wow.curse.com/downloads/wow-addon...count.aspx
DotTimer http://wow.curse.com/downloads/wow-addon...timer.aspx
Auctioneer http://wow.curse.com/downloads/wow-addon...ima30.aspx
DBM http://wow.curse.com/downloads/wow-addon...-mods.aspx
QuestHelper http://wow.curse.com/downloads/wow-addon...elper.aspx

trying to decide which would be better Titan Panel or Fubar (most have addons Guild, Friends, Whisper, Sounds, Money, durability, Location, Atlas Loot, Atlas, and Wardrobe)

Any other suggestions would be sweet. Note I don't use a healbot of any kind never have never will; and do not intend to.

Much thanks for you responces.

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  5 minute malygos
Posted by: geng - 12-10-2008, 02:44 AM - Forum: GINERAL FORUM - Replies (1)

i think we can do this.

http://www.premoguild.com/forums/showthread.php?t=3017

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  Since some people cry about my dps
Posted by: Sanderz - 12-09-2008, 04:07 PM - Forum: GINERAL FORUM - Replies (2)

Judgements are bugged so I don't get back 15% mana about 40% of the time. So I oom unless I take quite a bit of aoe damage and get heals.

From EJ's ret pally faq http://elitistjerks.com/f76/t37843-retri...ath_3_0_a/:

Quote: Judgement fails/does nothing
This is widely reported by paladins everywhere, and is a large cause of our mana problems in 25 man raids. Basically what happens is you will judge, and it will do no damage and refund no JotW mana, yet it will use the cooldown and the mana. Unclear why it happens, and our only official response so far is "we'll look into it".
Workaround: Many paladins are reporting that juggling JoW and JoL drastically cuts the frequency of this bug, and my own anecdotal evidence also supports this; you can do it manually or use a castsequence macro.

So JoW will be up from me only half the time until its fixed. And because blizz doesn't know what causes it or how to fix it that means at least 3 months.

Also, blizz is nerfing JoW to base mana % instead of max % next patch.

TL;DR: YOU ALL GET TO USE MANA POTS MORE

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  OWNED HUNTARD OWNED
Posted by: Firecrest - 12-09-2008, 11:52 AM - Forum: GINERAL FORUM - Replies (7)

Hunters of all specs, and particularly Beastmaster, are doing too much damage in PvE.

We tested this a lot internally in beta and knew hunters were high but we hoped other classes would be able to catch up in a way they have as yet been unable to do. We want to be careful not to hurt hunter dps too much in PvP, so we’re taking most of the damage out of Steady Shot and Volley. Beastmaster hunters are in addition losing some of their pet dps. We still want BMs to have the best pets, but pet dps numbers are a little high at the moment. We are also still concerned about hunter survivability in PvP and taking the opportunity to jazz up Deterrence into something that looks and plays a little more interesting.

These are not all of the changes we are working on for hunters, but those changes we feel are ready for testing. We hope to get these changes up on the PTR so players will have a chance to test them out and respond before they go live.


Steady Shot – now only gains 10% of attack power as damage (down from 20%).
Volley – reduced the damage by about 30% for all ranks. Note that AE damage from many classes is very high right now and we are looking at all of them. Volley in particular had reached the point where some hunters were using it to the exclusion of most other attacks.
Readiness – no longer affects the cooldown of Bestial Wrath.
Deterrence – has been completely overhauled. It now allows you to deflect 100% of incoming melee or spell damage for 5 seconds, but prevents you from attacking while active. You still must be facing the attacker to deflect the damage (this is a limitation we are trying and might end up removing). 60 sec cooldown.
Kill Shot – cooldown reduced to 15 sec (from 35 sec).
Kindrid Spirits – now only grants 3/6/9/12/15% pet damage.
Serpent’s Swiftness – now only grants 2/4/6/8/10% bonus attack speed to pet.
All hunter pet abilities with a cooldown longer than 30 sec have been moved off the global cooldown.
Growl— threat generation increased by 20% (same for Voidwalker Torment).
Call of the Wild – now benefits only the hunter and his or her pet.
Rake and Scorpid Poison – slightly nerfed to bring them into line with other pet abilities.
Spirit Strike – reduced the period on the dot so it will work better with Longevity.
Improved Tracking – now benefits damage to all included creature types as long as you are tracking one of them. You don’t have to swap around what you are tracking as much.
Aspect of the Wild – now raid-wide.

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  guild merger
Posted by: marlonbrando - 12-09-2008, 11:18 AM - Forum: GINERAL FORUM - Replies (89)

to whar lewts people


i think we should merge guilds, vanguard and whar lewts, it will benefit us both for lich king. I hope you take this into consideration Big Grin

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  Tuesdays Suck
Posted by: Firecrest - 12-09-2008, 10:36 AM - Forum: GINERAL FORUM - Replies (1)

[Image: notok.jpg]


WTB

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  @Rogues
Posted by: Entrapment - 12-09-2008, 08:20 AM - Forum: GINERAL FORUM - Replies (1)

http://wowwebstats.com/iqjui4mtdpurc?s=344863-374152

Go sub imo.

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  Old Raiding Bug is Old?
Posted by: Sharfalma - 12-08-2008, 03:28 PM - Forum: GINERAL FORUM - Replies (6)

So after reading "@ Rootbear" thread like 1034873 times, I finally realized that maybe I should do some research. Nothing in that post really gave me that idea, it was sort of a spark in my head, a hunch if you will.

Anyhoo, when inspecting shadow priests getting ~5k DPS on Patchwerk via WWS, I found some theories and probable answers as to how it was possible, and eventually I found this-

"The culprit is Master Poisoner, the Assassination rogue talent. It currently adds 3% crit for each stack of Deadly Poison, and Ominix's raid had two Mutilate rogues - therefore he received an additional 27% chance to crit due to that bug."

Apparently this bug is confirmed by many members of the WoW community so far as I could read. Since Shadow Priests gain a direct percentage based increase in DPS for each percentage of critical strike chance they have, their DPS simply skyrockets with an extra ~30% chance to crit. In one WWS I saw, the priest had an 80% chance to crit on all of his spells. When every tick of mind flay is hitting for 103% extra damage, every dot ticking for an extra 80% more damage...Spriest DPS turns into an absolute boon.

Beyond that, most of the shadow priests pulling these numbers are stacking 10-13% haste while only have ~15% crit rating. While I have virtually no haste, my crit rating through gear is 10-12% higher than theirs. HOWEVER, from WWS spreadsheets it lists their crit rate as actually HIGHER than mine. So not only are these priests casting much faster than me, but are also somehow critting much more often despite the lack of stats to back it up. Doesn't take a rocket surgeon to realize that they would be dealing a LOT more damage than me.

So yeah, I found that incredibly interesting, and figured I should bring it to everyone's attention.

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